[Update #11] Version B.0.5.0 Part III



This is the next of the usual devlogs to keep you informed about my progress.

The project Late Shape Journey is now in version B.0.5.0 (Part III).

A download is not available for this game yet.

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Progress Showcase (Outdated)


As I've finally got into the part of my list where I also had to look into smaller stuff, I started with adding the three optional trophies you will be able to get during your playthrough. They are tied to, as said, optional things you can do or skip while playing through the chapters and as such will only be an optical reward in case you manage to get them done in either your first or second run (combined).

Muffin Trophy: Collect all 128 muffins. They are scattered across all dungeons. (1 per north/east/centre/west area)

Talk Trophy: Get all 64 conversations. They are unlocked and temporarily available after completing areas of a dungeon. (2 each dungeon)

Location Trophy: Find all 32 hidden locations. They are hidden inside each dungeon. (south area)


I've also added a mechanic planned for quite a while now - random locations for the title background. After a chapter has been released, it will be available to be picked at random for display on the title menu. Above you can see the changed tileset for chapter 2's hub area, although the map itself is still a placeholder.

After all 8 chapters have been made available (sometime in the far future), the title scene will have 8 locations to pick from every time it is loaded. Nothing ground-breaking, but a nice touch I wanted to add.


Next up, I started looking into the remaining scenes of my list and began with the message log you can view while reading dialogues. Nothing too much to say about this as you may know my layouts already from other menus. I've basically shifted stuff around a bit and added the navigation bar, alongside some fine tuning in terms of scrolling speed and such.

In accordance to this, I also wanted to look into the battle log but... that is still a bit more complicated as it is related to a lot of combat related areas. That scene and the compass one managed to give me a one week vacation as I just didn't had the brains for them at the time.


... but then I returned and tackled the compass interface! You also can see my second debug map here. I know, finally a new background area. I can't believe it, either.

Anyways, I kept it simple with the design and mostly added a border while placing it in the upper right corner, as well as changing some colour and behaviour related parameters. The compass will become transparent by default when being below it, so you can still see where you are going. The icons will move around the compass to give you a sense of direction. What do they mean, you ask? Behold...!


... as indeed, I have also finished the map interface! By adding stuff around it.

As you can see, each icon has a description and will also be shown on here to give you an overview of the current area you are in. I actually had to make sure which map size I will use from here on out for every dungeon areas part, so that the map display will stay consistent. So basically, what you see here is what you get. No scrolling (on the hud itself), but each dungeon area will be split up in multiple maps because of this, as well as performance reasons.

Because of my amazing talent for postponing things, I'm actually not fully finished with this scene yet. It may stay like this, but I may also change stuff in the navigation bar, or decide to remove the need of having to explore the area first in order to  reveal it on the map.

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What's left?

As said, because of me not getting done in time, there are still some things left on the list - which I will list below for completion.

- Adjust the battle log interface

- Finish the layout for the ability and battle skill menu

- Re-check icons, do a final asset/folder check (*sigh*), polish up plugin parameters

So all in all, mostly two interfaces left. Which is still some work I hope to get done for next time.

I'm not sure yet how I will package it, by the way. Maybe I will do a full devlog for the whole update and add these changes in, or I will show them in the Anniversary Post along the other stuff.

Yes, next month will be the first anniversary of this project, actually. Which also means I can slack off and skip a devlog if I want (for reasons, apparently).


Feel free to follow my project here on itch.io or via my x-profile.

The next update will be showcased on here as soon as it is ready.

Like always, thank you for reading and have a nice week, everyone.

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